CONNECTED VOICES
SERVICE DESIGN
A civic engagement ecosystem for immigrant voters ahead of the 2026 General Election. Three connected touchpoints — a voting simulator, verified candidate cards, and a hybrid community engagement wall — built on one finding: people don’t abstain because information is missing. They abstain because they aren’t sure they’ll get it right.
ROLE
Service Design, UX Research, UI
DELIVERABLES
Mobile app, Candidate cards, Engagement wall
TEAM
Solo
FOCUS
Civic confidence, inclusion

Ecosystem: voting simulator, candidate cards, engagement wall
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RINA’S STORY_
Rina has lived in New Zealand for six years. She is eligible to vote. She has never voted here. In October, a text arrives reminding her to check her enrolment.
01
She opens the enrolment link on her phone during a break at work.
02
General roll or Māori roll? A question she has never heard before.
03
She closes the tab, telling herself she’ll do it properly at the weekend.
04
Enrolment closes 25 October. Advance voting opens the next day.
Design insight
People weren’t avoiding voting. They were avoiding uncertainty. The issue wasn’t information. It was confidence. The issue wasn’t language alone. It was navigating an unfamiliar civic system.
Visible Behaviour
Didn’t enrol before the deadline. Opened the election site, then closed it. Left the party vote blank.
Hidden Experience
Unsure where to begin. Didn't recognise the terminology. Didn't trust their own understanding. Feared being visibly wrong.
Systemic Contributors
Fragmented information. Institutional language. No single place to compare candidates. A deadline that punishes hesitation.
THE WICKED PROBLEM
WHERE I GOT IT WRONG
THE HIDDEN STORY
Pattern 01
People spent more energy figuring out where to begin than understanding the information itself.
Design response: Create a consistent visual language that reduces orientation effort across every touchpoint.
Pattern 02
People were constantly asking themselves “What should I pay attention to first?”
Design response: A restrained hierarchy guides attention before asking users to process information.
INTERPRETATION GAP
Government thought:
Information is available.
Citizens experienced:
Information feels inaccessible.
Those are two completely different realities. Understanding that gap became one of the project’s biggest design opportunities.
PROJECTED IMPACT
WHAT CHANGED MY THINKING?
What did I come to understand about people that changed the way I designed?
Behaviour
Interpretation
Underlying Need
System
Design Opportunity
01
I began this project thinking I was designing clearer election information. I finished it realising that the real challenge was helping people navigate uncertainty.
02
Information doesn’t exist in isolation. Every person interprets the same experience through their own culture, language, memories, expectations, and lived experiences.
03
Confusion, hesitation, or disengagement are not problems to solve in themselves—they are clues to a deeper human story. The more I listened to people’s stories, the more I saw that visible behaviours often emerge from invisible experiences. My role as a designer is to understand the experiences beneath the behaviour before proposing solutions. Today, this principle continues to shape how I approach product and service design.
04
This project taught me that meaningful design isn’t just about making information easier to access. It’s about helping people make sense of the world around them. When we understand how people interpret experiences, we can create products, services, and systems that feel clearer, more welcoming, and more human.
HM
Hans Melbert
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