NEXT PROJECT — CONNECTED VOICES

WHAI MĀTAURANGA

Designing with knowledge we didn’t own.

Designing with knowledge we didn’t own.

SERVICE AND MOBILE DESIGN

How do you design for a culture without designing over it? This case study reframes the question from what to build to what gives a team permission to build anything at all.

ROLE
Service Design,

Mobile Design, Research,

UX Strategy

DELIVERABLES
Systems map, principles, impact framework

TEAM
Collaborative project

FOCUS
Cultural responsibility, place, stewardship

THE WICKED PROBLEM

Knowledge is not merely information. It is relationship.

Knowledge is not merely information. It is relationship.

Whai Mātauranga challenged the assumption that heritage knowledge can simply be transferred: read a sign, learn a fact, move on. Knowledge belongs to communities and is shared through conversation, lived experience, and trust. The design challenge was not an app — it was a system that respected how knowledge is created, shared, and maintained without reducing culture into consumable content.

THE QUESTION THAT CHANGED THE PROJECT

What gives us permission to build anything at all?

RESEARCH / SYSTEMS MAP

Before a journey map, show the relationships.

Before a journey map, show the relationships.

The biggest insight was not that audio performs better than text. It was understanding why: stories, waiata, and oral histories are ways knowledge has been passed between generations. We were no longer designing information architecture. We were designing the conditions for meaningful encounters with knowledge.

IWI
Cultural authority

COMMUNITIES
Stories & stewardship

PHYSICAL PLACE
The primary experience

DOC / COUNCILS
Public infrastructure

MOBILE EXPERIENCE
A connector, not the centre

VISITORS
Future visits & conservation

Product principles

01 — Knowledge belongs to communities.
The platform facilitates storytelling rather than owning it.

02 — Physical place comes first.
Technology should encourage visitors to look away from their phones.

03 — Learning is relational.
People connect more deeply with stories than isolated facts.

04 — Participation creates stewardship.
People care more about places they understand.

PRODUCT MOMENT

A quieter digital companion for being in place.

A quieter digital companion for being in place.

Animated Whai Mātauranga mobile mock-up

The interface works in service of the place: a small invitation to listen, orient, and look back up.

IMPACT FRAMEWORK

A product scorecard for relationship, not just reach.

OUTCOME 01

Increase cultural engagement
% of visitors who play at least one story
Curiosity beyond navigation

OUTCOME 02

Encourage exploration
Average heritage locations visited
Behavioural change in place

OUTCOME 03

Build stewardship
Repeat park visits
Longer-term relationship

OUTCOME 04

Strengthen participation
Active iwi contributors
Sustainable governance

OUTCOME 05

Improve accessibility
Audio completion rate
Engagement with oral storytelling

OUTCOME 06

Reduce operational costs
Signage update time
Organisational impact

REFLECTION

Technology was never the centre of the experience. Relationships were.

Technology was never the centre of the experience. Relationships were.

This project changed how I define design. Responsible systems thinking is less about connecting services and more about understanding how people, institutions, cultures, and environments continually shape one another. I now begin by asking not “What should we build?” but “What relationships are we trying to strengthen?”

Next project — Connected Voices

TAKE FLIGHT

HM

Hans Melbert

HANS MELBERT CAOILE

CONTACT

CONTACT

STATUS

AVAILABLE

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